Sunday, October 21, 2007

DooM: Death Doesn't Wait (Full)

The full version was released within the last 24 hours, and I THANK GOD there was a ReadMe file. It cleared up the purpose of the game for me; a remake of the original Doom levels. Playing the first level now I'm able to go OH! Mainly because it has changed ALOT. The basics of the level are the same but the enemy placements match the original Doom more.  However moving on from that, lets go through what I mentioned when I played the demo:

  • B.J References. Looks like our friend Franz actually went and eliminated references to B.J:
    untitled
    Good job to hi-WHOOPS missed a spot
    image
    But we can blame that on the fact that no real menu editing went on; the original Signon screen, Wolfenstein music, and overall menu, remain. Only things like the episode menu and the "title" of each section have changed.
  • The little ammo bug has been fixed and I can't pick up ammo when I have 99, but each clip gives me TWELVE shots. As such reaching 99 ammo takes almost no time at all.
  • Second grade effects; ALL UNCHANGED. Running across killer slime has never been easier, since it DOESNT HURT YOU :D
  • Still minor code changes. No attempt was actually made to fix up scenarios like the one pointed out in the last entry:
     
    Also I noticed if I stood at the angle needed for those "wall" sprites (STRAIGH 90 DEGREES LOL) to look even slightly decent, it becomes apparent that he forgot to implement a certain fix making the effect look wrong no matter what angle my character stood at. SHOCKING.

I checked the readme to see who was responsible for the shocking coding:

++++++Credits++++++

Thanks to Id Software for DooM.

Thanks to:
Lollo93
Mr.Glue
as beta-testers.

Me for source code editing.

HAHA! It was ME! Me was responsible! We must eliminate me from the Wolfing Comm-wait...NO! Not me, Me. Since I wasn't sure who this illusive Me was, since he is not an active member of DHW. If anyone has any details about Me, please contact me, so we can use the information sent to me to talk to Me and attempt to resolve the lack of coding done by Me in Death Doesn't Wait.

Door images were changed without thought and now they open the wrong way; meaning the door handle is on the right and the door opens as if it were on the left. Crazy.
A couple of things before I finish (this is brief and unfulfilling I know, but its 15 minutes from midnight so slack shall be cut) Franz made the effort to swap the OVERSIZED chaingun back to slot 4 and the single-barreled shotgun (which happens to shoot two shots in a row) to slot 3.
Oversized they are, with the weapons WAY too big to be held by the hero...To match it the enemies are too small for some reason, with the imp being a tiny thing half the size it should be.

To exit, I ask if anyone finds this "Google" item mentioned in the Readme please take a screenshot, I'd be interested to see it. Rumor has it the item looks like:

Any information on the whereabouts is welcomed.

OH GOD CORNY JOKES?

1 comment:

village of peace said...

hello
i saw tha u love silverchair
how can one add friends on blogger???
deb