I downloaded this and it's been sitting on my desktop for a few days, so I finally decided to give it a whirl.
The first thing I noticed was that while the statusbar character had been changed to that of the DOOM counterpart, it seems that Z. Franz forgot to remove/replace other B.J Blazkowicz references:
Shave and a haircut (and a dye) two bits. ANYWAY actual gameplay. Once again I found ammo placement to be WAY too generous, not that it did anything since ammo gets collected regardless of whether I hold max ammo or not. There were lots of enemies which sometimes made things a bit frantic and I almost died more than once which was actually pretty cool, having to be more careful and such. I was disappointed that the author hasn't tried to make it look closer to doom, opting for second grade effects:
I gather that's an attempt at sludgy water. not only does it look clumsy, but unlike what former-doom players expect, the "sludge" sprites do no damage.
In one or two of the large areas you find that there are so many objects in view that some of them disappear.
Playing the game, it's obvious that there are only minor code changes implemented so far, however with some of the scenes that have been attempted, it seems that Franz might want to do some more if he wants them to look good:
The above screenshot is a perfect example of this point; if this is to look decent, Death Doesn't Wait needs to have directional sprites installed, or the scene needs to be thought out differently.
I'd almost accuse Franz of rushing this mod, but once again, being a demo, I'm hoping this is an EXTREMELY early version. In these days of easily implemented visual and gameplay related enhancements, one would think that modders would take advantage of all these discoveries.
Fingers crossed that Franz does. For now, I'm going to go shoot some midget-imps with my strangely double firing single barreled shotgun which sounds alot like the chaingun from the original Wolfenstein.
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