Surprisingly, apart from a graphical patch (which isn't really that effective), I've never really played a game that used a majority of MAC sprites. Triumph Of The Will, is apparently the third in a series of "Mac-enstein" mods. This part of the series was made by the team of Andy Nonymous and ponz, and was released at the end of August.
Enough formal introductions! The first thing that was apparent upon beginning (apart from OMG THEY USED MAC SPRITES! WHO'D OF THOUGHT), was that the game utilized High Resolution sprites, giving off a more polished look. 10 more seconds into the game:
I'm sorry, but no matter how often I see out-of-place wall tiles, it just never ceases to irritate me. While it is of course up to the author, I would of much rather seen the whole room wooden, or maybe edited sprites so those images are on the stone; so at least its consistent. Despite that I found the maziness (a new word!) of it intriguing. Looping pushwalls seem a bit unnecessary but I'm not sure of what Andy and ponz were aiming for.
Anyway, continuing on, the enemies are plentiful, and there's alot of ammo. However, there is no alert as to the fact you're taking damage. Your character is completely oblivious to the bullets entering your body; it seems someone *glares* removed the red flash you see when you get damaged. This forced me to try to keep an eye on my statusbar, which is hard when I'm trying to concentrate on the gunfight I am in the middle of.
Also, this is probably a bug present in the Wolfenstein Engine ITSELF, but I found on multiple occasions the doors literally disappeared when I ventured to open it at the same time as an enemy.
Unfortunately I'm making this brief as I have work tomorrow, I'm sorry to anyone who wanted to see a full blown review with tonnes of screenshots and fireworks and references to google, but yeah, more next time I promise.
In closing, I would like to mention that due to the design of level 1, and my own moronic-ness (I believe I just coined ANOTHER new word, GO ME), it took me close to 15 minutes to find the key needed to progress through to the next level.